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t.fort apache
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2023-02-26
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4KB
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u
SHOOT-OUT AT FORT APACHE
by Robert Mundschau
The town of Crawville is being
terrorized by Clive Drake and his band
of outlaws, the Circle K Gang. It's
your job to rescue the citizens of
Crawville and bring Drake and his gang
to justice, dead or alive.
This job ain't for lily-livered
sissies. Only the finest lawmen in the
West stand a chance. If you're up to
the challenge then saddle up and ride
hard for Crawville...before it's too
late.
* * * * *
SHOOTOUT AT FORT APACHE is a
game of quick judgment and even
quicker reflexes. There are 6 levels
in all.
[NOTE:] You'll see a clear brown
screen for about 15 seconds when the
game is first run. Don't worry, the
program hasn't crashed. It's just
blanking the screen while the six
scenario screens are being drawn
invisibly.
In the first 5 levels a building
will be displayed that has windows and
doors on it. Clive and his men will
pop up from hiding and try to shoot
you. You have to shoot them first.
The only problem is: the good citizens
of Crawville, who are being held
hostage, will also be popping up. You
must try NOT to shoot them.
Aiming in Fort Apache is a little
different. There are 9 locations on
every level where enemies can appear.
These locations correspond roughly to
the nine directions of the joystick:
UP, UP/RIGHT, RIGHT, DOWN/RIGHT, DOWN,
DOWN/LEFT, LEFT, UP/LEFT, and
CENTERED. To aim just push the
joystick in the direction of the
window and the crosshair will move
there immediately. Then just press
the FIRE BUTTON to shoot.
You start the game with a LIFE bar
and an HONOR bar each with 5 hearts.
Everytime a bad guy shoots you, you
lose one LIFE. Everytime you shoot a
citizen you lose one HONOR. If either
your LIFE or your HONOR fall to zero,
your game is over. At the end of
every level you receive bonus points
depending on how well you're doing.
Also, you will receive either one LIFE
or HONOR, up to the max of 5 each.
Level 6 is different. Here you
have a one-on-one shoot-out with
Clive Drake. Since he's the bad guy,
you have to let him draw first. DON'T
MOVE AT ALL, until he does. Then
blast him!
There are three difficulty levels
each with a slightly different story
line. You select the difficulty when
you select your rank.
DEPUTY = easy
SHERIFF = moderate
MARSHAL = hard
After you select your rank the
computer will ask for a name up to 10
characters long. If you want the same
name as last time just hit RETURN.
You can erase a name with the
CLR/HOME or INST/DEL keys. If you
get a high score, it will be
displayed at the end of your game and
you can save it to disk.
If you decide you want to clear
the high scores list, all you have to
do is scratch the file, "fort scores"
and the next time you run the game a
new scores file will be created on
disk.
Good-luck.
RPM
[FENDER'S POSTMUMBLE:] Sometimes a
good idea is not enough. One of the
first computer games marketed was a
"Pong" machine by Atari. Remember it?
You played electronic ping pong on
your TV with a square "ball" and a
rectangular "paddle". The deluxe model
came with a plastic pistol you could
point at the screen and simulate
skeet-shooting. SHOOTOUT AT FORT
APACHE is an upgrade of that simple
idea -- but what an upgrade.
Robert Mundschau could have quit
after writing a program that had one
screen and one objective: shooting the
proper people. But he didn't quit. He
added five more screens, three story
lines, and a bangup final stage
complete with denouement. He even used
a "Wild West" tile and font.
It's this "extra mile" that
programmers like Bob Mundschau run
that distinguishes LOADSTAR programs
from the rest. If you don't believe
me, check out games on other disk
magazines and from the public domain.
Good work, Bob!
FT